> P.S. Does GLPixelZoom use hardware acceleration, or would I do better > with the texture-mapping idea? I've tried both some time ago. With my Matrox G200 the texture stuff was accelerated, using glPixelZoom+glDrawPixels wasn't. Gerd -- You can't please everybody. And usually if you _try_ to please everybody, the end result is one big mess. -- Linus Torvalds, 2002-04-20