> Is there much of this stuff, bytewise? I have a domain name and some > space at my ISP (quite limited thou, about 10MB). I have not written most of it yet. V4l2 is really easy to work with, thus the c++ wrapper is very short. I imagine that v4l will be the same. The xv and openGL stuff is fairly short, and I only use one or two helper classes. The rest would be a combination between tutorial and basic api documentation, but more covering integrating the video library with openGL or xvideo. Basically, I think that 10 megs should be far more than I would ever need (I bet all the code is around 1 meg, the rest would be hand-written documentation). Chris