Fabio Roger wrote: > Hi all, > > I am looking for some information about how to use OpenGL to render a > scene with frames grabbed using v4l as texture with a acceptable capture > rate. > > Could someone point me to somewhere (url, mailing-list,...)? .. or a > hint if it is possible. Some stuff is in current xawtv releases (x11/blit.c). Uses OpenGL textures do do hardware-accelerated scaling of RGB data. Could certainly use some improvements, using gl extentions for bgr(a) byte ordering would be useful for example ... Gerd -- You can't please everybody. And usually if you _try_ to please everybody, the end result is one big mess. -- Linus Torvalds, 2002-04-20