Re: help with v4l display overlay

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Robert Olson (olson@xxxxxxxxxxx):

> Are there any mechanisms in place where I can do what I can do with
> DirectX under windows? There, my app can do an accelerated blit to
> off-screen memory that is on the display adapter (accelerated over AGP
> if appropriate), and then blit from offscreen to a mapped region
> onscreen.

  Well, one thing I was asking for/poking at was extending the XvMC API
to support standard Xv surfaces, since the XvMC API separates rendering
and display.  That is, we could copy data to off-screen memory, and then
tell XvMC when to display it (either by a page flip or a vmem blit done
by the card which would hopefully be fast enough to avoid tearing).

  Maybe you'd be interested in helping with that?  Xv can export RGB
surfaces too.. :)

-- 
Billy Biggs
vektor@xxxxxxxxxxxx





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