Re: Webcam (V4L-V4L2)

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Benedict Bridgwater wrote:
> 
> Justin Schoeman wrote:
> >
> > Benedict Bridgwater wrote:
> > >
> > > Justin Schoeman wrote: (regarding RGB/YUV conversion)
> > > >
> > > > I actually benchmarked these two versions a while ago, and it turns out
> > > > that on a reasonably new PC (K6/PII or up), fixed point arithmetic is
> > > > quite a bit faster than tables - It turns out that a fixed point
> > > > multiply is a lot quicker than a memory access (especially when taking
> > > > the heavy cache usage of image processing into account).  On older PCs
> > > > (Pentium/K5/etc) the table version is quicker.
> > >
> > > Justin, do you remember if this difference would show in a simple
> > > conversion loop benchmark, or did it have to be in context of an actual
> > > image conversion with corresponding cache usage?
> > >
> > > Ben
> >
> > I didn't test it in simple loops, but the difference will definitely be
> > more marked with real images (due to cache contention for the look-up
> > tables).  As a rough estimate, I would expect the two routines to come
> > out approximately equal on simple conversion loops (a L-1 cache hit is
> > about as expensive as an integer multiply  on newer CPUs).  One area
> > where tables can help is the final downscale and clamp operation.
> > Conditional jumps based on (relatively) random data can be very hard on
> > deeply pipelined CPUs, while a table lookup will usually hit L-1
> > cache...
> 
> Thanks for the info - I'll redo my conversion code when I get a chance
> (I don't want to use MMX since I want to keep it portable). I was too
> lazy to use lookup for the clamping since I couldn't be bothered to
> figure out how much of a "guard band" was necesary outside of the legal
> (clamped) range. Is there a simple way to figure this other than
> experimentally?

Me, I just copied someone else's code (I can't remember which, though).

-justin





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