Chris Worley wrote: > Actually, my app doesn't do anything in X... it uses the framebuffer > directly. Oh, yeah. I forgot who I was talking to. :) Hi, Chris. :) Normally you'd like to insulate the app from device details like device memory allocation, but you are working closer to the hardware in embedded system. Maybe what you need is Justin's DMA to userspace plan, which lets you pass the buffer to the V4L2 driver. Then you control the buffer allocation at the userspace level. Bill.