Re: BGR->RGB

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Georgios Kapetanakis (georgios@xxxxxxxxxxxxx):

> I understand, but still the overhead of such a conversion can have
> significant effects on the performance of user applications.
> Ultimately, I want to develop a high-throughput, real-time capturing
> application for a project I'm doing, but my aim seems (near)
> impossible, without making sacrifices, especially when it comes to
> performance considerations.

  Why not capture in a Y'CbCr based space and use an overlay surface for
display (using XVideo or similar)?  RGB is alot more data, and then this
conversion mess.

-- 
Billy Biggs
vektor@xxxxxxxxxxxx





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